About

Games I’m working on or have previously worked on:

fc6
acu
_-Tom-Clancys-Rainbow-Six-Patriots-PC-_





Skill Summary:

  • Level Designer with an art background (2D and 3D)
  • Experience with AAA development:
    • PC and Console (XB360, PS3, WiiU, XBOne and PS4)
    • 1st and 3rd person
    • Action, Adventure, Open World, Stealth and Tactical Shooters
    • Single Player, Multiplayer and Coop
  • Scripting experience (Ubisoft’s proprietary editors)
  • Strong layout and player leading skills:
    • Navigation and wayfinding
    • Layout planning, reference gathering, schematics and documentation
    • Pacing and flow
    • Reworking, revising and improving existing layouts/locations
    • AI and gameplay setups and balancing
    • Use of playtests, heat maps and other feedback tools
    • Creation, testing and iteration of building kits with the art and tech teams
  • Great time management skills
  • Ability to work autonomously
  • Excellent soft skills:
    • Management and leadership experience
    • Experience co-ordinating in small and large teams (cross-studios)
    • Efficient problem solver
    • Proactive designer that actively unblocks themselves and others
    • Strong willingness to learn
    • Effective communicator
    • Constructive observer and open to feedback
    • Team worker and collaborator with the ability to delegate
    • Exceptional organizer and planner with the ability to forsee problems or art/design needs
    • Concise and clear documentation (general and technical)
    • Great at prioritizing, planning and estimates
    • Requesting of editor tools with feedback for LD/QA team use
  • Asset modelling (3DS Max)
  • Graphic Design (Adobe Creative Suite)
  • Character Design (Traditional 2D)
  • Self motivated, adaptable and a hard working learner
  • Avid gamer (enjoys playing various genres)

Software familiarity:

  • Unreal Engine 5, UDK, Unreal Editor 2.5 (LEAD)
  • Dunia
  • AnvilNEXT
  • 3D Studio Max
  • Adobe Creative Suite
  • MS Office
  • Confluence
  • Jira
  • Perforce

Education:

Seneca College

York University / Sheridan College

Recommendations:

“Rarely in my career in game development have I encountered a game developer with as much determination and drive as Monica Roque. Very quickly after joining our studio as a level designer, Monica became known for her dependability, fastidiousness and attention to detail. She cares deeply about everything she does, always gives the project her full attention and effort, is keen, bright and open to feedback where necessary. In short Monica is a fantastic level designer and a great addition to any team. She is also an extremely kind and generous person who is great at developing strong professional relationships with her coworkers, which is key in a complicated game dev environment.”

-Nitai Bessette, Game Director, Ubisoft Toronto

  • Please check out more recommendations of people I’ve worked with on LinkedIn